Monday, January 11, 2010

GOD OF WAR 3 PREVIEW



August 19, 2009 - There's no getting around the fact that God of War III is going to be a massive game. Kratos, the god-killing warrior with his legendary Blades of Chaos, will undoubtedly turn some heads when he lands on Sony's current-gen console. As the previous two God of War games (and the Chains of Olympus PSP prequel) are cornerstones of the action genre, God of War III has a lot to live up to. Although I was excited to get some hands-on time with Kratos' latest bloody outing, I was disappointed to see that this was the same demo as the demo Roper went hands-on with during this year's E3 show, which in turn sounds like the demo Jeff covered long ago. So nothing I say here will be new.

If you haven't bothered reading our previous coverage (shame on you), the demo involves Kratos tearing through a series of soldiers, harpies and more, and then culminates into a feverish escape from a crumbling tunnel using massive feathered wings. All the head-ripping, blood-flailing, harpy-riding goodness has returned, which is certainly awesome to see, but there's nothing new to speak of.

The game already feels fast and ferocious, but I'm actually a bit concerned with the visuals at the moment. Sure, God of War looks really good when you get up close and personal, but there are moments, as Kratos runs about slashing skeletons, where I find the art style to be very generic. Perhaps this is due to the visual style of the particular level, or maybe the God of War formula isn't quite clicking with me yet, but sometimes I just don't see the appeal.

But that doesn't matter right now. This demo build could just be really old. So move along.

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